Simple burger, chips & fries scene rendered using cycles.
2000 samples rendered with denoising turned on. Color management - exposure 1, gamma 1
Wireframes rendered at 500 samples
The model uses an HDRI image from hdrmaps (free 016 from sibl1 collection) and some compositing effects Note: all images can be rendered just like the high quality preview and first few images. Other un-realistic images can be used to analyze the model. Those were rendered a long time back but only texturing and lighting has been changed since then which is updated in the blend file which you will get. Soon I will update all the images.
All textures are made using procedural texturing techniques.
What you see is what you get.
--> Burger - A burger with seeds on top, cutlet and a cheese slice. The seeds were basically made using blender's particle system so everything is pretty accurate.
--> Chips - Simple chips with subdivisional surface modifiers applied.
--> Fries - Fries with subsurf applied as well.
--> Ketchup - Tomato ketchup made using fluid simulation in blender.
-->Simple plate -- A very simple plate just for showcase purposes.
-->Simple table -- 2 simple bonus tables with procedural textures and one with a glass surface. (Bonus object in hidden layer)
--> Simple ground and wall (Bonus object in hidden layer)
--> Simple room (Bonus object in hidden layer)
Layers 1 and 2 contain the main model Other layers contain bonus objects or objects needed by particle system