Bread arranged differently in 4 different models, each with an obj and a fbx file Texture maps include: 1 general use set with Base color, Height, Metallic, AO, Normal, and Direct x normal, and Roughness
Arnold rendering set- Diffuse, fo, height, normal, and specular
PBR metal Rough- Base Color, height, metallic, normal, and roughness
Keyshot - Diffuse, metalic, normal, reflection, roughness
Unity 5 Standard shader- Base color, metallic/smoothness alpha, and normal map.
Unreal Engine- Base Color Normal and Occlusion,roughness,metallic.
Vray- Diffuse, metalic, normal, reflection, and roughness.