BREAD was created using photogrammetry and they are based on carefully picked real-life goods. The real object was scanned. This made it possible to recreate the smallest changes in surface relief and color as accurately as possible.
Meshes were optimized to meet the requirements of real-time rendering. The model has a UV scan, as well as a set of PBR materials sized 4k (Diffuse, Normal,Roughness,Metallic). It is dedicated for use as a gameplay item or level decoration and also suitable for close-ups, ex. as a cinematic prop or an element of architectural visualization. The number of polygons has been reduced to 772 polys and 774 verts without loss of detail.
The model is centered at the origin, and has a real-world scale.
The renders used in the preview were made in 3d max + Corona with standard lighting, and no post-processing. Your renders may look different. It depends on: the settings of your software and the selected lighting scheme