Walnuts 3d models. It contains low poly, and high-poly meshes (lod's included), 4K PBR pipeline textures. Game Ready model.
Low poly meshes:
SM_Walnut_LOW.fbx (poly: 7827; vert: 7829);
SM_Walnut_LOW_LOD1 (poly: 3914; vert: 1959);
SM_Walnut_Half_LOW.fbx (poly: 11161; vert: 11161);
SM_Walnut_Half_LOW_LOD1 (poly: 5580; vert: 2790);
SM_Nut_LOW.fbx (poly: 11333; vert: 11333);
SM_Nut_LOW_LOD1 (poly: 5670; vert: 2827);
Hi poly meshes:
SM_Walnut_HI.obj (poly: 801480; vert: 400742);
SM_Walnut_Half_HI.obj (poly: 1142886; vert: 571443);
SM_Nut_HI.obj (poly: 290368; vert: 145176);
Low-poly and HI-poly models has UV's and textures included:
T_Walnut_Full_AO.tga
T_Walnut_Full_D.tga
T_Walnut_Full_N.tga
T_Walnut_Full_R.tga
T_Walnut_Full_S.tga
T_Walnut_Full_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Walnut_Half_AO.tga
T_Walnut_Half_D.tga
T_Walnut_Half_N.tga
T_Walnut_Half_R.tga
T_Walnut_Half_S.tga
T_Walnut_Half_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Walnut_Nut_AO.tga
T_Walnut_Nut_D.tga
T_Walnut_Nut_N.tga
T_Walnut_Nut_R.tga
T_Walnut_Nut_S.tga
T_Walnut_Nut_PBR.tga (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
File Formats:
TGA (4K, Textures Formats)
MP4 (add Rendered video of turntable)Walnut_Full.mp4Walnut_Half.mp4Nut.mp4
If you have any questions, or suggestions you can contact me through support.