Orange juice explosion scene.
Animation made in 3ds Max and exported to the alembic sequences.
You can use 3ds max scene or import *.abc files to your software, setup lights, materials and camera and render.
Liquid has no UVs, so you just neet to assign to it any liquid material you like.
Orange halfs are identical copies, completely unwrapped and have two materials: inside and outside.
PBR texture pack(Redshift, VRay, Unity, Unreal) for the oranges included.