ATTENTION! IN THE MODEL DO NOT USE RASTER TEXTURES (JPEG, PNG, etc)
all textures are procedurally generated using standard 3dsmax maps Noise, Cell, Gradient_Ramp and only work in 3ds MAX Two small clusters of red and white grapes lie in a varnished clay bowl.
Baked noise_textures.zip was created for compatibility and contains baked JPEGs from the material editor in 3dsmax, these textures will not give the same result, in third-party programs you create and configure the material with them yourself
* Dimensions: 21x19x11cm.
* faces: 38.462 without turbosmooth (1.230.528 with turbosmooth 2 iterration)
* 3ds max 2013, 2016
* fbx 2011 mesh with OpenSubdiv, materials in FBX are slightly simplified for export.
* Vray 3.6 and higher, all textures are created procedurally, standard 3dsmax noise, cellular, gradient_ramp are used, as well as VrayBlendMaterial, VrayDirt, VrayMtl subsurface scattering in hard (wax) mode.
** Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you *** All objects and materials are named, grouped, pivots are configured. Global turbosmooth modifier in 'render only' mode.