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Quad-Based Topology. Photorealistic, ready to be rendered, done using Autodesk maya 2017, and rendered with Redshift. FBX ,OBJ, BLEND, STL, GLB and MAYA files are incuded too.
Textures
Grapes textures: diffuse, normal, reflection and roughness maps(1600x1600).
Branch textures: diffuse and normal maps(1024x1024).