Bone of peach
The model include:
*( i ) Mesh: *
LOW POLY - Optimized mesh (game-ready) Correct face normals Single mesh object Pivot positioned at the origin (0,0,0) Frozen transformations Axis are - Forward Z, Up Y Vertices: 79 Faces: 152 Real world scale The bounding box dimensions are:
** Metric units:**
X - 5cm, Y - 3.75cm, Z - 2.81cm
( i ) UV:
Unwrapped UV Minimum number of UV shells UV space used efficiently Single UV set per model
*( i ) Textures: *
Only for PBR shader
All textures are in PNG ang JPG formats
Texture resolutions are: - 256x256, 512x512, 1024x1024, 2048x2048
*( i ) Texture maps: *