Apple set
Three types of texture for each sets of models (by sort: golden, simirenko, gala).
The models was created separately for the Vray and Corona render.
All materials and objects in the scene have logical names in English, so you can easily understand what material you need to apply to which object.
All objects in the scene were prepared for smoothing.
All models have unwrapUVs.
Polycount: without smoothing - 15461; with smoothing (two iterations) - 491880.
Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you.For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured with PBR in mind.