
PBR model of a realistic wine-bottle
Follows the Roughness/Metallic workflow, single model with atlas texture - UV unwrapped
Included maps are: _Diffuse, _Alpha, _Metallic, _Roughness, _Normal as separate maps in .png format 2048 x 2048
In addition to these, there are also a Diffuse/Alpha and Metallic/Specular maps packed into the alpha channel of both, for use in Unity 3D or other game engines that requires this kind of setup
Included .glb and .gltf models for web and AR real-time applications (alpha maps not used)
The brand is fictional and the label is an original work
Blend files have textures packed, materials and an opensource HDRi file included
Polycount is at 990 vertices - 972 faces - 1.944 tris
*usdz file coming soon, after extensive testing