Includes: - Native Scenes 2 .blend scenes, 1 native with particle system and cube map mesh + lighting and setup used on thumbnails, 1 Universal with triangulated mesh and no orphan data - Formats Stl Fbx Obj Glb - Materials Pbr Cycles - Eevee Node system for the wetness, reflection and metalic nodes. - Texture 1 - Branding with no copyright isues and generic red color (no brand specific pantone) Description: Generic soda can made with blender 2.8 with wetness and clean lighting setup, for quick texture replacement and rendering. The mesh is already uv unwrapped and easy to manipulate, the maps allow to bake textures with ease.
⟅( /◉⩊◉)/ enjoy!