Professional grade, photo-realistic champagne in traditional flutes. High Resolution
This model set contains 16 different versions of champagne in two classic styles of glass flutes. The models are high resolution, intended for advertising or other professional graphics purposes, but priced at just a little over $3.00 each. These are physically accurate models of champagne liquid and foam. You may alter the color of the champagne and the quality of the glass flutes to suit your needs.
Champagne bubbles take on different forms in a glass, depending on the temperature of the liquid, its specific gravity and the length of time it has been resting in the glass. Immediately upon a pour, there will be large masses of small bubbles. In some conditions, the bubbles will be larger and vary in size. Still champagne that has been resting in a glass for a while forms long , thin streamers of small bubbles that twist toward the surface of the glass. All these forms of champagne in a glass are represented here.
These models were created in Realflow and Maya. They are available in *.obj, *.fbx, Maxwell Render, Autodesk Maya and Max file formats. All elements of the models, except for the foam are clean quad polygons. Foam is triangular polygons. A full set of PBR materials is included in each package.
The basic elements of these models: the glass, the champagne liquid, the bubbles and the foam are translucent in nature, and they are nested within the glass flutes. Foam, in addition to being translucent consists of thousands of small bubbles which scatter light at wide angles. Translucent materials present some complex issues to rendering engines.
This product has two pieces. To help you obtain photorealistic renders, regardless of the identity of your rendering engine, an extensive PDF document provides a complete description and explanation of all the settings needed for each of the translucent materials for these kinds of models. That is, it describes the settings used for glass, liquid and foam materials/shaders in modern rendering engines, and how these can be adjusted to suit your needs. In particular, the method for constructing a CHAMPAGNE FOAM SHADER for a physically based rendering engine is detailed here. The explanation of how to configure the settings for all the translucent materials takes into account the issue of overlapping or nested translucent materials. It also covers the issue of displaying champagne bubbles without the distortion that a physically correct liquid creates as it bends light rays. Both issues bear on the matter of constructing photorealistic shaders. The document is written in plain language: it assumes no real prior knowledge of the subject.
If you need just one or two of these flutes, please contact me with a message here at CG Trader. Individual champagne flutes are priced at $5.00 USD.
Available for a custom version of these models or for any customized work for champagne, wine or other liquids - please contact me via this site.