Urban Garbage Dumpster created from scratch inside of Maya 2019 and textured in Substance 3D Painter. My goal was to create a believable product to be used in games and 3D scenes.
PS. For demostration purposes, I added some trash, a floor and a few garbage bags. Remember that they are NOT INCLUDED: the dumpster with its textures is the only product to be sold.
MAIN INFO
model centered in (0,0,0)
model is in real scale
Polygonal Quads only
25766 quads
27085 verts
Non-overlapping UVs
CONTENT DETAIL
Dumpster.mb: a Maya 2019 scene file with clean and organized outliner and separated components.
DumpsterLighting.mb: a Maya 2019 scene file with clean and organized outliner and separated components. This is the scene represented in the cover image. Ready to be rendered with Arnold (version 6.0.3.0) and contains simple lighting and material setup (aiStandard Surface shader)
Dumpster.obj: the .obj export from the Maya 2019 scene file
Dumpster.fbx: the .fbx export from the Maya 2019 scene file
DumpsterCombined.fbx: the .fbx export from the Maya 2019 scene file, with all components combined
TEXTURES
Textures have been created with metal / roughness workflow. Every texture is 4K PBR in png file format. There is a zip file including all the following textures and additional maps
BaseColor Map
Roughness Map
Metallic Map
Normal Maps (8 bit and 16 bit versions) - DirectX (Y-)
Additional Maps:
Ambient Occlusion Map
HDR (small_workshop_2k.hdr) used in the DumpsterLighting.mb scene file
NOTES
The render images and assets (trash, a floor and a few garbage bags ), shown in the gallery are not included in the product and they have been produced in Marmoset Toolbag 4 for showcasing.
The only included scene file refers to the cover image
PS. When you relink the textures in Maya be sure to have the following color spaces for the PBR textures set up
Roughness: RAW + Alpha is Luminance
Metallic: RAW + Alpha is Luminance
Normal: RAW
BaseColor: sRGB
HDR image: scene-linear REC 709/sRGB