This is a worn 28 inch Traffic Cone that I modeled in 3Ds Max, and textured in Substance Painter. It was originally created a little over 6 months ago. I recently improved the wear and tear for this model to update it for the store.
All measurements are accurate with those found on roads and/or freeways. This model has only 3,264 polys and is ready to be placed in a scene or video game.
The cone itself is twenty-eight inches tall, with the first six inch reflective band starting four inches down from the top (the current US standards). Next there is a two inch gap, and then a four inch reflective band.
Static Models: Yes, Low-PolyFormats: .FBX (Low Poly), .spp (Substance Painter), .Max (3ds Max Files)Materials: Yes | PBR Metal/Rough WorkflowTextures: Yes | Base Color, Height, Metallic, Normals, Roughness, Ambient OcclusionUVW Mapping: YesUnwrapped UVs: No Overlapping UV IslandsTheme: Street, City, Town, Crime Scene, Traffic, Freeway, HighwayCollection: NoReal-World Scale?: YesPlugins Used: NonePlugins Required: None3D Scan: NoPrint Ready: Unknown