Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
Required PBR texturesNo embed texturesTexture aspect ratioPower of 2 texture sizesAssigned materials
No overlapped UVs per UV islandUV unwrapped model
Description
Available formats are .max .fbx .obj .3ds .stl .dae all are available inside the .7z file.
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Available textures:
- Three Lane Road Cracked Textures Albedo, Normal, AO, Roughness, displacement, (2048x1024) 2K
- Three Lane Road Cracked Textures Albedo,Normal,AO,Roughness,displacement (4096x2048) 4K
Same textures are available in PBR with 4K(4096x2048). Each PBR road texture has its own AO, basecolor, height, mask, normal and roughness maps available. PBR textures are only applied to the .max files which are separatly foldered inside the zip.
Only one texture is applied to the models, dragging the textures onto the models inside unreal engine will do just fine UV’s are set.(tried only in unreal engine) To use other PBR textures that are given, an image that shows the material is provided.
There are 15 meshes available:
- 3-Lane 25m 30 Degree Turn : 78 polys, 156 tris, 80 verts
- 3-Lane 25m 45 Degree Turn : 78 polys, 156 tris, 80 verts
- 3-Lane 25m 60 Degree Turn : 78 polys, 156 tris, 80 verts
- 3-Lane 50m 30 Degree Turn : 142 polys, 284 tris, 160 verts
- 3-Lane 50m 45 Degree Turn : 142 polys, 284 tris, 160 verts
- 3-Lane 50m 60 Degree Turn : 142 polys, 284 tris, 160 verts
- 3-Lane 100m 30 Degree Turn : 238 polys, 476 tris, 240 verts
- 3-Lane 100m 45 Degree Turn : 238 polys, 476 tris, 240 verts
- 3-Lane 100m 60 Degree Turn : 238 polys, 476 tris, 240 verts
- 3-Lane 25m Straight : 14 polys, 28 tris, 16 verts
- 3-Lane 50m Straight : 14 polys, 28 tris, 16 verts
- 3-Lane 100m Straight : 14 polys, 28 tris, 16 verts
- 3-Lane 100m Turn 1 : 238 polys, 476 tris, 240 verts
- 3-Lane 100m Turn 2 : 238 polys, 476 tris, 240 verts
- 3-Lane 100m Turn 3 : 238 polys, 476 tris, 240 verts
The models do not have UCX collision.
Contact me for more formats, i might help you with it.
The models have been tested in Unreal Engine.
The individual images belong to PBR textured models and they are rendered in 3dsmax. The images of roads that are together are taken from unreal engine with different lightning than 3dsmax.