Description
Various Low-poly 3D models of walls floors made in Blender 3.0
- Images rendered in blender Eevee.
- real world approximate scale.
- all pivots are centered.
- optimized mesh.
- no flipped faces.
- comes with render scene but not with the HDRI, download it in the link below.
- HDRI from Poly Haven
- 10 Materials. (4K PBR)
- gate and handle pivots are placed in a way that facilitates the creation of animations.
OBJECTS AND MATERIALS:
MATERIAL: stone wall (BAKED NORMALS)/objects using:
- - stone wall: 7498 Poly/ 3751 Vertices
- - stone wall half A and half B: 5395 Poly/ 2839 Vertices
- - seamless tiles A and tiles B: 4195 Poly/ 2217 Vertices
- - squares (fill the edges) 1,2,3 & 4: 1354 Poly/ 740 Vertices
MATERIAL: grid and gate /objects using:
- - pole (x2):462 Poly/ 249 Vertices
- - grid (x2): 1621 Poly/ 850 Vertices
- - Gate (divided in 4 parts: handle, gate, hinge, lock ) all parts together: 12144 Poly/ 6566 Vertices
- - horse hitching ring: 1390 Poly/ 734 Vertices
MATERIAL: Stairs_ stone (BAKED NORMALS)/objects using:
- - Stone Stair 1,2 & 3 (each one has 2 steps): 16133 Poly/ 8232 Vertices
MATERIAL: Stairs /objects using:
- - stair 1,2 & 3 (each one has 2 steps): 4462 Poly/ 2295 Vertices
MATERIAL: Tiles /objects using:
- - All tiles pieces(8 full tiles + broken edge + tile broken in 2 halves): 6996 Poly/ 3629 Vertices
MATERIAL: Tile_stone (BAKED NORMALS) /objects using:
- - All tile pieces (12 tiles) 12811 Poly/ 6507 Vertices
MATERIAL: Road partition /objects using:
- - 3 individual and modular cuboid stones, all together: 6858 Poly/ 3435 Vertices
MATERIAL: Pillars /objects using:
- - 3 individual parts (destroyed pillar base + mid + top): 3434 Poly/ 1724 Vertices
- - 3 individual parts (normal pillar base + mid + top): 1982 Poly/ 997 Vertices
MATERIAL: wall misc /objects using:
- - triangle wall top (5 individual tiles): 3226 Poly/ 1623 Vertices
- - flat wall top (5 individual tiles): 2856 Poly/ 1456 Vertices
- - wall divisor for traingle top: 570 Poly/ 308 Vertices
- - wall divisor for flat top: 622 Poly/ 336 Vertices
MATERIAL: Road car block (pole) /objects using:
- - Car blocking pole (with horse hitching ring): 2384 Poly/ 1232 Vertices
Some parts created using the base modular models in this list are not listed due to avoid repetition
TEXTURES
- .png
- Painted and exported using Substance Painter.
- 4096x4096 Textures.
- Unreal ready textures: (base color/OcclusionRoughnessMetalic/Normal).
- Unity HDRP ready textures (metalic standard): (base color/MaskMap/Normal).
- Unity URP ready textures (metalic standard): (AlbedoTransparency/MetalicSmoothness/Normal).
- Individual PBR maps: (base color/metalic/Normal/Roughness/AO).
FORMATS
Feel free to ask me your questions, if you need any help with the model please contact me, I will answer as soon as possible.
Made by Gabe.