A set of Traffic Light Poles with Crossing indicators and Button (static, but can be rotated or moved around the pole).
Traffic Lights Poles, with Crossing
Traffic Lights (No Crossing, 1 Set of Lights): 2 Texture Sets (4K + 2K), 7,062 Tris.
Traffic Lights (with Crossing 1 Set of Lights, Direction A): 2 Texture Sets (4K + 2K), 10,832 Tris.
Traffic Lights (with Crossing 1 Set of Lights, Direction B): 2 Texture Sets (4K + 2K), 10,928 Tris.
Traffic Lights (with Crossing, and 2 Sets of Lights): 2 Texture Sets (4K + 2K), 13,994 Tris.
Crossing Button
Contains references to the 'COSMODELLING' brand: Partial logo (electrical box) and Katakana Text (crossing box).
Texture Maps supplied are: Base Colour (with Dithered Opacity Data in the Alpha Channel), Normal (DirectX) and ORM (Occlusion.Roughness.Metallic).
Advertisement images rendered using Marmoset Toolbag.
You must light your own scene. Visual results vary depending on lighting and post compositional effects used.
Collisions and LODs not included. Feel free to set your own parameters to suit your needs.
Textures must be wired to the Material, manually, in-engine.
Object(s) are not set to real-world scale but are sized relative to each other.
V1.1Traffic Pole optimisation and general improvements. A more detailed list of Changes can be found in the Change Log.