A Barrier Pole and Traffic Cone Set—commonly found in Japan, with a variety of textures for different purposes.
A Set consisting of 2 Objects:
Both Objects share 1 Texture Set, and have 13 Texture Variations:
All Textures are at a resolution of 2048x2048Px.
The Textures are broken down into the following Texture Maps:
Texture maps must be manually wired to the Material, in-engine.
Objects are left in an Untriangulated state.
Meshes are supplied in the .FBX format.
Collisions and LODs are not included - Feel free to set your own parameters.
Object(s) are not set to real-world scale but are sized relative to each other.
All Objects in the Advertisement Renders have utilised the same Texture Maps as those provided. However, your renders may still not appear identical to these Images. Please note that Lighting, and Post-Processing Effects, play a significant role in the Realism of a Scene. Additionally, Material Settings may still require further tweaks in-engine to achieve the desired look. Use your own judgement when adjusting parameters.
V1.31
• Improved Geometry (Traffic Cone).
V1.3
• Added Dusty Red, Blue and Green (No Text)
• Added Dusty Blue Traffic Cones (with Text)
• Added Reflective Green
• Bottom of Traffic Cone is now the same colour as the Traffic Cone, and not appearing as another Weight.
• Removed Roughness Data from Text; the current Dusty ORM map can now be used for all Dusty variants, with or without Text.
• Other minor Texture adjustments.