Overview: This is a Low-poly, game ready Stone Water Fountain with two variants (one with mesh planes to apply a water material, one without mesh planes). Modelled in 3DS Max 2016. The normal map was baked from a sculpted high poly model for added detail. Files named using the Unreal Engine 4 Naming Convention. File uploaded as a packed .7z file.
Geometry: Package includes the Base Mesh and two LOD’s in both .fbx and .obj file formats. Also included is a .uasset file with LOD's, collision, and a generated lightmap (place in your Unreal Engine 4 projects content folder).
3DS Max Dimensions – D26m x H10.8m approximate to real world scale Pivot is centred to the base of the model and is set at X:0 Y:0 Z:0
Base Mesh – 4,566 Tris LOD 1 – 3,543 Tris LOD 2 – 3,069 Tris
Base Mesh Without Water – 4,526 Tris LOD 1 – 3,503 Tris LOD 2 – 3,069 Tris
Textures: Uses two sets of PBR Textures at 2048x2048 for the fountain and 1024x1024 for the water in PNG format with both Metalness and Specular workflow. Also contains two packed Metalness, Roughness, Ambient Occlusion maps.
Included Maps Metalness
Specular
Final Notes: Also included is the 3DS Max scene saved as 2013 version. .uasset file does not have materials applied to prevent conflict with your UE4 project pipeline. Included is a basic water texture, however you can easily change this for a custom material, for example an animated water material when used for a real time application. Preview Images are rendered in real time in Marmoset Toolbag 3.
If you have any questions, please feel free to contact me.