Game/VR/AR ready low-poly model of a concrete jersey barrier with 2K PBR-textures built to real-world scale (metric system). A jersey barrier (or jersey wall) is a mobile obstacle normally made of concrete that are used to prevent or steer traffic. The model and PBR-textures are prepared for use with Unity 5 and Unreal Engine 4, but can easily be adapted to other game engines, or to other uses. The model was created using Blender and Substance Painter. Preview images were rendered with Iray.
Polygon Count
1306 vertices
1320 faces
2608 triangles
File Formats
Autodesk FBX (.fbx)*
OBJ (.obj)
Collada (.dae)
3D Studio (.3ds)
Blender (.blend)
* There are three different FBX-files, one standard PBR MetalRough, one for Unity and one for Unreal (the last two have triangulated faces).
Materials & Textures
The model is UV-mapped and has one material named Concrete. This material has three sets of physics based textures, one for PBR MetalRough, one for Unity 5 (metallic workflow) and one for Unreal Engine 4. The textures are not baked into the model, but are saved as png-files with a resolution of 2048 x 2048 pixels (8 bits) in the zip-file PBR textures and the subfolders PBR textures, Unity 5 textures and Unreal Engine 4 textures:
PBR textures:
Jersey barrier_Concrete_AO.png
Jersey barrier_Concrete_BaseColor.png
Jersey barrier_Concrete_Height.png
Jersey barrier_Concrete_Metallic.png
Jersey barrier_Concrete_Normal.png
Unity 5 textures:
Jersey barrier_Concrete_AlbedoTransparency.png
Jersey barrier_Concrete_AO.png
Jersey barrier_Concrete_MetallicSmoothness.png
Jersey barrier_ConcreteBlade_Normal.png
Unreal Engine 4 textures:
Jersey barrier_Concrete_BaseColor.png
Jersey barrier_Concrete_Normal.png
Jersey barrier_Concrete_OcclusionRoughnessMetallic.png