please contact me for any questions !
Low poly , optimized for gaming, and equipped with PBR textures Roughness\Metalness for realism
FOr Automatique Textures MTL Use (GBL, GLTF) Format
Guide For Manuel textures : this 3d Model have one texture set with 2 Mtl iD
Textures :
included 2 variations , 4kresolution / 2 k resolution on TGA format :
base Color (Diffuse) With opcacity On alpha channel
Normal +++ (OpenGL) & directX
RMA (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion)
Emissive
ps : the previews are on 4 k resolution