-collection of PBR environment game assets, 3D components, 2D textures and decals
-post-apocalyptic theme, early 20th century realistic outdoor environment
-digital sculpted in Blender 3D
-low poly and textures
-unwrapped UVs
-textures baked from sculpted hi poly models
-game asset purpose
Files content:
(objects in files have no material, it has to be made using attached textures)
-TriDiMold_enviro_basic.blend – 3D software file; all 3D assets, textured planes and decals in one object
-TriDiMold_enviro_basic_SEPARATED.blend – 3D software file; opaque assets and decals in two separated objects
-TriDiMold_enviro_basic.fbx – export file; all 3D assets, textured planes and decals in one object
-TriDiMold_enviro_basic_OPAQUE.fbx – export file; opaque assets only
-TriDiMold_enviro_basic_DECALS.fbx – export file; decals only
-TriDiMold_enviro_basic.obj – export file; all 3D assets, textured planes and decals in one object
-TriDiMold_enviro_basic_OPAQUE.obj – export file; opaque assets only
-TriDiMold_enviro_basic_DECALS.obj – export file; decals only
Textures content (compressed in zip file):
-8k diffuse/albedo texture (TriDiMold_enviro_DIFFUSE.jpg)
-8k normal texture (TriDiMold_enviro_NORMAL.jpg)
-8k alpha mask/opacity texture (TriDiMold_enviro_ALPHA.jpg)
-8k ambient occlusion texture (TriDiMold_enviro_AO.jpg)
-8k specular/metallic texture (TriDiMold_enviro_SPECULAR.jpg)
-8k glossiness/smoothness texture (TriDiMold_enviro_GLOSS.jpg)
3D components content:
-8 tombstones of 3 different colors
-8 cobblestones of 2 different colors
-8 curbstones of 2 different colors
-16 wallstones of 2 different colors
-16 bricks of 2 different colors
-8 rusty rods of different sizes
-10 short wooden planks of 2 different colors (regular, scorched, burnt, angle ended)
-10 long wooden planks of 2 different colors (regular, scorched, burnt, angle ended)
-10 short wooden beams of 2 different colors (regular, scorched, burnt)
-10 long wooden beams of 2 different colors (regular, scorched, burnt)
-4 broken splinter ended wooden planks of 2 different colors
-8 short wooden prisms of 2 different colors (regular, scorched)
-8 long wooden prisms of 2 different colors (regular, scorched)
-12 wooden roof tiles of 2 different colors (regular, scorched)
-2 wooden roof tile arrays of 2 different colors and length
-leafless tree
2D components content:
(500 pixels per 1 meter size, meter scale ruler on texture, texture tile border marked by notches in every texture corner)
-9x3 meter size cobblestone pavement seamless tileable texture
-2x2 meter size asphalt pavement seamless tileable texture
-3x3 meter size dirt seamless tileable texture
-3x3 meter size stone wall seamless tileable texture
-3x3 meter size brick wall seamless tileable texture
-3x3 meter size white plaster wall seamless tileable texture
-3x3 meter size ocre plaster wall seamless tileable texture
-1x1 meter size dark metal seamless tileable texture
-1x1 meter size light metal seamless tileable texture
-2x1 meter size rusty metal seamless tileable texture
-2x2 meter size wooden tile roof seamless tileable texture
-3x1.5 meter tree bark seamless tileable texture
2D decals content:
-1x1 meter size dirty window texture
-9 asphalt potholes and cracks decals
-7 dirt stain decals
-4 torn poster decals
-fallen leaves decal
-3 puddle decals
-water stain decal
-burn stain decal
-2 wall corner damage decals
-5 fallen plaster decals
-4 rust stain decals
-3 content types – opaque components only, decal components only and all components in one file
-file formats – blend, obj, fbx, zip; blend – original file made in blender 3D, obj and fbx – exports to game engine, zip – compressed jpg texture files
-whole package 14.6k triangles; separated objects 14.5k + 80 triangles
-143 3D components, 12 textures, 38 decals