DESCRIPTION

-collection of PBR environment game assets, 3D components, 2D textures and decals

-post-apocalyptic theme, early 20th century realistic outdoor environment

-digital sculpted in Blender 3D

-low poly and textures

-unwrapped UVs

-textures baked from sculpted hi poly models

-game asset purpose

Files content:

(objects in files have no material, it has to be made using attached textures)

-TriDiMold_enviro_basic.blend – 3D software file; all 3D assets, textured planes and decals in one object

-TriDiMold_enviro_basic_SEPARATED.blend – 3D software file; opaque assets and decals in two separated objects

-TriDiMold_enviro_basic.fbx – export file; all 3D assets, textured planes and decals in one object

-TriDiMold_enviro_basic_OPAQUE.fbx – export file; opaque assets only

-TriDiMold_enviro_basic_DECALS.fbx – export file; decals only

-TriDiMold_enviro_basic.obj – export file; all 3D assets, textured planes and decals in one object

-TriDiMold_enviro_basic_OPAQUE.obj – export file; opaque assets only

-TriDiMold_enviro_basic_DECALS.obj – export file; decals only

Textures content (compressed in zip file):

-8k diffuse/albedo texture (TriDiMold_enviro_DIFFUSE.jpg)

-8k normal texture (TriDiMold_enviro_NORMAL.jpg)

-8k alpha mask/opacity texture (TriDiMold_enviro_ALPHA.jpg)

-8k ambient occlusion texture (TriDiMold_enviro_AO.jpg)

-8k specular/metallic texture (TriDiMold_enviro_SPECULAR.jpg)

-8k glossiness/smoothness texture (TriDiMold_enviro_GLOSS.jpg)

3D components content:

-8 tombstones of 3 different colors

-8 cobblestones of 2 different colors

-8 curbstones of 2 different colors

-16 wallstones of 2 different colors

-16 bricks of 2 different colors

-8 rusty rods of different sizes

-10 short wooden planks of 2 different colors (regular, scorched, burnt, angle ended)

-10 long wooden planks of 2 different colors (regular, scorched, burnt, angle ended)

-10 short wooden beams of 2 different colors (regular, scorched, burnt)

-10 long wooden beams of 2 different colors (regular, scorched, burnt)

-4 broken splinter ended wooden planks of 2 different colors

-8 short wooden prisms of 2 different colors (regular, scorched)

-8 long wooden prisms of 2 different colors (regular, scorched)

-12 wooden roof tiles of 2 different colors (regular, scorched)

-2 wooden roof tile arrays of 2 different colors and length

-leafless tree

2D components content:

(500 pixels per 1 meter size, meter scale ruler on texture, texture tile border marked by notches in every texture corner)

-9x3 meter size cobblestone pavement seamless tileable texture

-2x2 meter size asphalt pavement seamless tileable texture

-3x3 meter size dirt seamless tileable texture

-3x3 meter size stone wall seamless tileable texture

-3x3 meter size brick wall seamless tileable texture

-3x3 meter size white plaster wall seamless tileable texture

-3x3 meter size ocre plaster wall seamless tileable texture

-1x1 meter size dark metal seamless tileable texture

-1x1 meter size light metal seamless tileable texture

-2x1 meter size rusty metal seamless tileable texture

-2x2 meter size wooden tile roof seamless tileable texture

-3x1.5 meter tree bark seamless tileable texture

2D decals content:

-1x1 meter size dirty window texture

-9 asphalt potholes and cracks decals

-7 dirt stain decals

-4 torn poster decals

-fallen leaves decal

-3 puddle decals

-water stain decal

-burn stain decal

-2 wall corner damage decals

-5 fallen plaster decals

-4 rust stain decals

-3 content types – opaque components only, decal components only and all components in one file

-file formats – blend, obj, fbx, zip; blend – original file made in blender 3D, obj and fbx – exports to game engine, zip – compressed jpg texture files

-whole package 14.6k triangles; separated objects 14.5k + 80 triangles

-143 3D components, 12 textures, 38 decals

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Environment Basic Components Game Assets Low-poly 3D model

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File formats
OBJ
OBJ | 3 files<br />File Size: 1.75 MB
BLEND
Blender | 2 files<br />File Size: 3.88 MB
FBX
Autodesk FBX | 3 files<br />File Size: 1.05 MB
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14600 polygons
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/ 7900 vertices
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