What is it for?
The board is used to display foreign currency exchange rates.
There are three panels, and you may edit the output of each one via editing the emissive texture (for more details read further). It is also possible to use the premade texture if modifying the asset doesn't suit your task. The top panel shows a currency code. The middle and the bottom panels convey the price for selling or buying the currency.
You can see the metal parts on the board's side since the whole object is supposed to be attached to a wall.
There are at least three possible applications of the asset: Unity, Unreal Engine, and Blender (or any other compatible PBR-render program).
Geometry.
The model consists of a relatively modest amount of triangles. Thus it is to be utilized in games or as a part of the environment in a scene.The mesh is triangulated and contains separate geometry pieces (wires, for instance).
Textures.
The pipeline is the standard PBR metal/roughness with emission. The used channels are:
Pay attention that the final textures are different for Unity, Unreal Engine, and Blender (common_PBR).
You should also choose between the premade textures (if you don't want to modify the asset) and the textures for editing (if you want to override the output of the display panels).
At last, you should select the desired size of the textures.
How to edit the output of displays?
To change the output of the displays of the board it only needs to create a modified emissive texture. But all the other textures (base color, metallic etc) must stay unchanged!