Soviet booth, old rusty metal and dusty glass. The door can be opened as a separate object.
Dimensions: 84x84x228cm
faces: 8.222 verts: 9871
The objects have three texture-sets and universal metallic PBR materials (suitable for any modern render engine)
On the payphone Non-ovelapped UV and 1K PNG textures: BaseColor, Roughness, Metallic, Normal.
Other payphones, as well as fullres 4K textures for them, can be found in my models.
Overlapped UV AND 4K textures on the booth. BaseColor, Roughness, Metallic, Normal, Opacity (for glass)
Pivot on the floor in zero coordinates, system units - centimeters.
*Vray 6.2, Corona 7.0 and later
*FBX in two versions: with and without object binding.
*when importing from FBX, make sure that input gamma=1.0 (linear/non-color) for all textures except base_color.