Concrete barrier for game. Base mesh made in Blender, details for normal map sculpt in zbrush.Included:Blender file with packed texturesZbrush Tool file with 10 milion polygons,Substance Painter file for texture adjusting..Stl format model.Fbx format model.Obj format model
1 Texture Set made in Substance Painter:Ambient Occlusion - 4096x4096 px - 16 bitsBase Color - 4096x4096 px - 16 bitsMetallic - 4096x4096 px - 16 bitsRoughness - 4096x4096 px - 16 bitsNormal OpenGL & DirectX baked from High Poly model - 4096x4096 px - 16 bits
Also included textures for unreal ungine in .tga format with textures packed in RBG chanels:concrete_barrier_BaseColor.tgaconcrete_barrier_Normal.tgaconcrete_barrier_OcclusionRoughnessMetallic.tga
Polycount:Barrier - 996 trisOne rebar - 144 tris