This is a clone of the Indianapolis speedway. Note this track is similar in look and shape, but is not the same. This model works great for mobile and web based games!
The track is 2.5 miles long and the oval track has the classic layout of the INDY. But the road course and interior objects are different then the real location. This scene is very similar to the real location, but with a few small tweaks, and no logos.
This is a game ready race track for use in any type of game ready project. The entire track is under 86,200 polygons. Detail focus was on the inner racetrack. The only detail outside of the oval is the grandstands. This model also includes a ‘Shadow mesh’ that lines up with the inside terrain, and fakes a pre-burned in shadow, see above image.
The max file utilizes all DDS textures. The 3DS file uses a majority of JPG formatted images and 3 DDS images with an alpha layer.
The Alpha Fan layers can be removed, but if you use the ‘card spectators’ they would increase your poly count.