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**Originally created with blender 2.93 and rendering in eevee.
**Added to 3Ds Max and rendered in Arnold.
**Added to C4D with default rendered an standart materials.
**All objects transform is default : location_rotation_scale.
**All textures and materials are included and mapped in every format.
**City is separate to 11 objects and 11 textures(4096x4096) , each object have one material and one texture, without eny repetition in geometry and clean Uvs.
**This city created by using photogrammetry method from google earth.
**Geomerty (no subdivision ):
-Polygons = 729024.
-Vertices = 440959.
**Files Format:
-fbx .(included textures and materials).
-obj with mtl.(included textures and materials ).
**Enjoy.