3D Model of a Building
*Preview Images rendered with 3Ds Max Arnold
If you are downloading FBX.
FBX file format have Embedded Texture Maps.When the FBX file format when imported to Software. Its a good practice to inspect whether the GLOSSINESS Texture Map is INVERTED if its assigned to a ROUGHNESS shader & Vice- Versa.If you are downloading Max.
Just open the file and hit Render.Environment setup all included in the Max file.If you are downloading OBJ
If you are planning to use OBJ file format......Textures.rar is provided in this case.Just create a new Material and assign the Texture Maps to their respective shaders.
*Technical Details- Polygons: 8,808 Vertices: 10,058
Texture Map Resolution = 2k DIFFUSEMETALNESSROUGHNESSNORMALS
*Tip- The Model is intended to get Highest Possible Quality with 4K Textures. However, In real-time applications like Unreal or Unity......Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.
*my email - misamalirizvi1994@gmail.com +91 9372570960
contact me if u need any assistance