- Sci-Fi Shapes - The Necropolis 3D model was created by using separate levels of high detailed 3D geometry / 3 levels total
- 1 main object included with 3 levels of geometry : LOD0 / LOD1 and LOD2
- each level (LOD) is a unique object / levels can be turned off/on
- low-poly model even with Level 1 turned on (see Points and Polygons info below)
- doors on the crypts can be opened/closed (axis / rig point set properly)
- 2 textures included (1 color texture 4096x4096 and 1 normal map 4096x4096) | Tip : by modifying the scale parameters of the texture you can achieve different design looks / also playing with the reflection parameters it can give you nice results
- UV mapped / UVs are overlapping on LOD 2 and non-overlapping on LOD0 and LOD1 | Tip : using in game engines dynamic shadows and lights (not static baked lightmap) should be used to avoid light map UV issues
- can be used for CGI scenes, virtual world visualisation, any sci-fi, fantasy projects the only limit is your imagination
- the 3D model can also be used in next-gen real-time environments such as video games , VR and AR projects etc. If Level 2 is turned off it can be used well in regular real-time environments.(with level 2 turned on it might be a heavy object for “old school” real-time designs)
Points and Polys of ALL OBJECTS in this project -
TOTAL (with LOD2 (Level Of Detail) ON)
POINTS : 3536225
POLYGONS : 2925285
LOD0
Points : 26430
Polygons : 25746
with LOD1 ON
Points : 244684
Polygons : 234044
Available Formats :
- .c4d
- .fbx - v7.4
- .dae - v1.5
- .obj
- .blend