DESCRIPTION

A set of two abandoned buildings... nothing left but ruins.
Perfect for haunted scenes, though no ghosts are included.
Or were these building destroyed by a recent battle? Did soldiers use these buildings as hiding places before they were forced to flee?

.: Product Features (obj) :.
* Approx 86,622 polygons.
* Includes the following groups which your software should read as separate parts:
- Two Barrels
- One Bed
- One Wrecked Bookshelf
- One Wrecked Cart
- Two Chairs
- Five Debris piles
- Two Dirt piles (1 under each building)
- One Floor
- One Ground (under both buildings)
- Two Stairs
- Two Walls (1 for each building)
- Twelve Windows (6 on each building)
- Six Wooden Beams
- Two Wood and Concrete Debris
- Two Wood Planks
- One Wood and Rocks pile

.: Textures :.
* Includes an mtl file which your software should read to apply the textures.
* One texture set with nine texture maps with corresponding normal/ bump maps.
* All textures are 700x700 pixels or 640x640 pixels for more efficient memory usage.
Note: you'll have to adjust the bump map strength in your software program.

.: Product Features (Lightwave) :.
* Approx 86,622 polygons.
* Includes the following parts:
- Two Barrels
- One Bed
- One Wrecked Bookshelf
- One Wrecked Cart
- Two Chairs
- Five Debris piles
- Two Dirt piles (1 under each building)
- One Floor
- One Ground (under both buildings)
- Two Stairs
- Two Walls (1 for each building)
- Twelve Windows (6 on each building)
- Six Wooden Beams
- Two Wood and Concrete Debris
- Two Wood Planks
- One Wood and Rocks pile

.: Textures :.
* One texture set with nine texture maps with corresponding normal/ bump maps.
* All textures are 700x700 pixels or 640x640 pixels for more efficient memory usage.

.: Product Features :.

  • Poser figure: obj, cr2/ png, at 86,622 polygons.
  • Included Parts:
  • Two Barrels
  • One Bed
  • One Wrecked Bookshelf
  • One Wrecked Cart
  • Two Chairs
  • Five Debris piles
  • Two Dirt piles (1 under each building)
  • One Floor
  • One Ground (under both buildings)
  • Two Stairs
  • Two Walls (1 for each building)
  • Twelve Windows (6 on each building)
  • Six Wooden Beams
  • Two Wood and Concrete Debris
  • Two Wood Planks
  • One Wood and Rocks pileUse the Hierarchy Editor to hide and show these parts to further customize your scene.
  • Parts are parented to each dirt pile, which can be positioned anywhere in the scene.

.: Textures :.

  • One texture set with nine texture maps with corresponding normal/ bump maps.
  • All textures are 700x700 pixels or 640x640 pixels for more efficient memory usage.

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Derelict Buildings Lightwave obj 3D model

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File formats
OBJ
OBJ<br />Version: 1<br />File Size: 8 MB
LWO
Lightwave<br />Version: 7 - Renderer: Default<br />File Size: 6.37 MB
PZ3
Poser<br />Version: 5<br />File Size: 8.31 MB
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86622 polygons
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/ 78406 vertices
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