My Original Work
You can use this futuristic concept in so many scenarios Like :
Transformations are At 0.0.0 (scene origin)
Names :
Objects Name : S _Element _01
Material Name : M _Element _01
Textures : 4096x4096 PNG
- T_Element _01 _Alpha Transparent (Mask)
- T _Element _01 _Base _Color
- T _Element _01 _Emissive
- T _Element _01 _Height
- T _Element _01 _Metallic
- T _Element _01 _Mixed _AO
- T _Element _01 _Normal _DirectX
- T _Element _01 _Roughness
3D Formats :
Importing:
For unreal engine 4 Asset Just Copy and Paste Content Files in to the Content Folder
If you need help... please send me a message :)
low-poly sci-fi machine for game assets