POLYVERTS
Very good
My Original Work (Consept)
Transformations are At 0.0.0 (scene origin)
Units=(CM)
Objects Name : S _Building _01
Material Name : M _Building _01
Textures : 4096x4096 PNG
- T _Building _01 _Alpha (Transparent Mask)
- T _Building _01 _Base _Color
- T _Building _01 _Emissive
- T _Building _01 _Metallic
- T _Building _01 _Mixed _AO
- T _Building _01 _Normal _DirectX
- T _Building _01 _Roughness
Support:
If You need any assist about my modelsPlease feel free and leave me a message