Very detailed futuristic city built in Blender and rendered with Cycles, with PBR materials made in substance designer, UV unwrapped. Special attention was taken into consideration to place the elements to be as close as possible to the real life. The usage of these model is intented as a backdrop or for asset display or as a conceptual base. Beware that the scene is very high poly and is not intended to be used right away as a game asset or in VR applications.
Stats.
With folliage.Total objects: 10254Tris: 8.5MI
Withoug folliageTotal objects: 301Tris: 1.7MI
Folliage is placed as intances. If other arrangement is needed can be done as an additional (extra cost). Nevertheless should be easy to swap to other tree model since the original file has the intances set up.
This file only works in blender. File conversion can be done as an additional (extra cost).
3D Software: This 3d model was originally created in Blender 3.6 and rendered with Cycles.
Materials and textures: Materials and textures made in Substance Painter (PBR Workflow). The model has materials applied in blender.
Preview scenes: The preview images are rendered in Blender using its built-in render engine 'Cycles'. HDRI for the scene are included and also another variation of HDRI map is included.
For any questions please feel free to contact me.