Circus Tent - Game-Ready 3D ModelA low-poly, optimized model using PBR Metal-Roughness workflow with real-world scale and overlapping UVs.
Modeling is done in Maya, UV mapping in RizomUV, and textures in Substance Painter.Final images were rendered using the Marmoset Toolbag 4.
The archive contains the following files:
Texture set (available in 4096*4096)
If you have any questions or encounter any issues, feel free to reach out at: katy.b2802@gmail.com