I didnt use any post production effects on render images except cover image with model's tittle
Modeled in Maya and detailed in Zbrush.
High poly detailed models are in Zbrush project.
Textures designed and exported from Substance Painter.
Textures from substance painter are in Stylized Altar Textures.rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
Clean Maya Outliner and History
All project files are in individual rar files of their own
Models also have uv maps of their own.
Uv maps are unwrapped and non-overlapping