A model of a small minecraft house. The textures are automatically packed into .blend, so everything should work perfectly, but I did add the textures again externally. Just to be sure.
This house can generate in a Minecraft plains village. It's one of the smaller types. If you want to get more Minecraft blocks, you can buy a set of 52 blocks that I also made. You can use these blocks to add for example a furnace in your home.
This model works great in physically-based renderers such as cycles, but also in real-time renderers (eevee).
This model does have only 1330 (which is ridiculously little for a house) vertices, so it can be used in games or vr. But it's probably a smarter idea to just buy minecraft if that's your usecase.
Why not just use Minecraft?
Minecraft is a game and uses a realtime renderer, so not all light bounces are calculated. If you use a physically-based renderer (for example cycles, in Blender), you'll get a lot more realistic results. So you can use this house to make animation and you can let things happen that wouldn't be possible in Minecraft.
The materials work in the .fbx and .obj file, but they're a bit blurry. This is because the textures aren't using nearest neighbour. You can (probably) easily fix this in your 3d-software. There isn't any transparancy in the .fbx and .obj file
You can always send me a message if you have a question about the model or something is wrong.