Selendis Airport

Selendis Airport 3D model

Description

In my capacity, I undertook a comprehensive endeavor in conceptualizing the design for Selendis Airport, encompassing various facets from initial modeling to rendering and animation. Beginning with meticulous attention to detail during the modeling phase, I crafted intricate 3D representations that precisely embodied the envisioned functionality and architectural brilliance of the airport. Leveraging advanced rendering techniques, I then brought the design to life with visually striking presentations, capturing the essence of modernity and efficiency inherent in airport infrastructure. Moreover, I adeptly employed animation to provide dynamic visualizations, allowing stakeholders to experience the seamless flow and operational dynamics of Selendis Airport firsthand. Through my integrated approach spanning modeling, rendering, and animation, I facilitated the seamless realization of Selendis Airport's concept, delivering a compelling visualization that epitomizes innovation and functionality in airport design and operation.

D
dysond172024-04-01 02:57:48 UTC
Yo im on blender, could you convert this to a .blend or give the textures for that please?
NAD-designandrender
NAD-designandrender2024-04-01 15:33:09 UTC
Hello, you can follow these steps using the files uploaded ( .fbx or .obj ) Importing into Blender: Open Blender: Launch Blender on your system. Import Options: Go to the File menu, then choose Import. Choose File Format: Select the same file format you used for exporting from 3ds Max (e.g., FBX or OBJ). Navigate to Your File: Locate the exported file from 3ds Max in the file browser and select it. Adjust Import Settings: Depending on the file format, Blender might present you with some import options. Adjust these settings based on your preferences and the requirements of your model. Import: Click the Import button to bring your model into Blender. Inspect and Adjust: Once imported, inspect your model to ensure everything looks correct. You might need to adjust materials, textures, or other settings to achieve the desired result. Save Your Blender File: After making any necessary adjustments, remember to save your Blender file so you can work on it further or use it in your projects. By following these steps, you should be able to successfully convert your models from 3ds Max to Blender. Keep in mind that some complex features or materials might not translate perfectly between the two software, so you may need to do some additional tweaking after importing into Blender. Hope this helps :)
Item rating
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Selendis Airport
$2.00
 
Royalty Free No Ai License 
Selendis Airport
$2.00
 
Royalty Free No Ai License 
Available in these collections
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3D Modeling
Low-poly Modeling
Lighting
Rendering
Texturing
Post Production

3D Model formats

Format limitations
  • Autodesk 3ds Max (.max)97.1 MB
  • Autodesk FBX (.fbx)521 MB
  • OBJ (.obj, .mtl) (2 files)1.22 GB

3D Model details

  • Publish date2024-03-15
  • Model ID#5162085
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 15,270,252
  • Vertices 10,375,544
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Ready for 3D Printing
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