3d model of a satellite dish. Suitable for a GameDev, Cinematics and VFX shots and etc. Customized material in Maya for Arnold's render (aistandartsurface shaders). Inside 3ds Max and a blender there are standard materials. All geometry has its own UV and textures. The file includes one object. 2 textures are used 4k - base color and roughness. In the files of Maya and the Blender, the object is low poly for subdivide. There are also 2 file obj. (with mtl)- highpoly and lowpoly.