A set of 22 hand optimized rocks and rock surfaces from photoscans, low performance impact, LODs + collision, camera distance based normal detail map, looks great in any environment!
The Optimized Rocks asset pack was created to look beautiful AND run smoothly on both high, and low end machines with very low impact on performance. These rocks and rock surfaces have been carefully hand retopologized (not automatically reduced) from extremely high poly count photoscans, in order to remain faithful to the original scans, and for optimization. Each mesh is very scalable, and includes a material with 4096, 2048, and 1024 color maps, distance fading normal detail map and optional detail color map, also, each mesh has from 2 to 4 levels of adjustable automatically generated LODs depending on the vert count of the asset, as well as auto convex collision.
Watch the content video here!: https://www.youtube.com/watch?v=QH1RV4DhZt4Tutorial: https://www.youtube.com/watch?v=YEL8vITwsLY
Texture Sizes: 4096 / 2048 / 1024 (and 512 detail) Collision: Yes, Auto ConvexVertex Count: Highest 56 - 7896, Lowest (LOD) 16 - 1483LODs: Yes, 2 - 4 levelsNumber of Meshes: 22, + 1 BonusNumber of Materials: 18Number of Textures: 96
Though these assets have not been tested on mobile, they are well within/under the Performance Guidelines for Mobile Devices: https://docs.unrealengine.com/en-us/Platforms/Mobile/Performance