Muddy Junkyard Blender Scene with Props and Debris for post apocalyptic scenarios.
This scene is meant for cinematic quality offline rendering. This is not a game scene or model. The models are especially designed for high poly rendering and to shade error-free in Cycles render engine.
Several objects are included, cinder blocks, rusty tire hub, chain, subdivided ground plane and a barrel.
The displacement of the mud terrain is based on 4K height map and adaptive subdivision. The scene is ready to be rendered in Blender 2.79c or above with all necessary settings done.
Terrain, barrels and debris have their own metal-roughness PBR textures. Textures are saved in lossless .png format and are embedded in the Blender file. Allegorithmic Substance .sbs and .sbsar are included for the muddy surface.
Materials are set up using Principled shader in Blender.
Geometry is clean with no isolated vertices, co-planar faces or n-gons.