Lighthouse

Lighthouse Low-poly 3D model

Description

Description for Unity:

A lighthouse on an island in the middle of the ocean. Water and sky as separate objects. Water is made texture, therefore, may not be suitable for another island. There is a model of clothes that is dried in the wind, animation is included. There is a lighthouse keeper character. The character's rig is a Humanoid. Contains animations of walking and running, also contains BlendShapes. Model boat with two skins. The character moves around the island using a special Route control script.

Contains prefabs:

Lighthouse keeper:

  • mesh - 5246 tris;
  • textures - 2048x2048 props.png;
  • rig - Humanoid;
  • animations - idle, walk, walk_forward, run, run_forward;
  • BlendShapes - 24 BlendShapes facial animation.

Berth:

  • mesh - 272 tris;
  • textures - 2048x2048 props.png.

Clothesline:

  • mesh - 186 tris;
  • textures - 2048x2048 props.png;
  • animations - waving in the wind (600 frames).

Island:

  • mesh - 3491 tris;
  • textures - 2048x2048 ground.png;
  • description - The texture of the island traced the shadow of the lighthouse.

Lifebuoy:

  • mesh - 682 tris;
  • textures - 2048x2048 props.png.

Lighthouse:

  • mesh - 2840 + 344 tris;
  • textures - 2048x2048 lighthouse.png.

Sky:

  • mesh - 144 tris;
  • textures - 2048x2048 sky_light_unity.png;
  • description - The sky is not a special Unity object. It is a hemisphere with a special texture.

Water:

  • mesh - 228 tris;
  • textures - 2048x2048 water.png, 2048x2048 water_center.png;
  • animations - wave motion (600 frames);
  • description - Water is not procedural. The waves on it are drawn on the texture, especially for the island.

Boat:

  • mesh - 2885 tris;
  • textures - 2048x2048 png fornat, 2 skins.

Description for Blender:

The character has a basic rig for exporting to Unity. On the Hips bone there is a switch - IK/FK. You can turn on the IK mode, then turn on an additional armature layer, on which the manipulators are located, and make your own animation for export to Unity.

Other objects also have a basic rig for animation.

The textures folder must be located with the Blender files.

The scene in Blender is different from the scene in Unity. The blender has a fishing rod and a bucket, but the Unity does not.

Item rating
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Lighthouse
$15.00
 
Royalty Free License 
Lighthouse
$15.00
 
Royalty Free License 
Response 93% in 2.7h
3D Modeling
Low-poly Modeling
Rigging
UV mapping
Texturing

3D Model formats

Format limitations
Native
  • Blender (.blend) (4 files)18.6 MBVersion: 2.9Version: 2.9Version: 2.9Version: 2.9
Exchange
  • Unity 3D 2019 (.unitypackage, .prefab)18.1 MB
  • Autodesk FBX (.fbx)1.4 MB
  • Textures 16.2 MB
  • OBJ (.obj, .mtl)567 KB

3D Model details

  • Ready for 3D Printing
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Publish date2020-12-07
  • Model ID#2745901
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