Ithris Cemetery

Ithris Cemetery Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

!!IMPORTANT!!Only intended to use with Unreal engine.

High quality, unique art style scene with over 150 static meshes (including modular chapel exterior only, no interior), 11 tilable materials, perfect for lighting practice with showcase scene, level art creating with modular assets or implement into existing games project.

Fully game ready with LODs, Custom Collision.

Showcase video: https://www.youtube.com/watch?v=eBLRPVWatI0

Overview video: https://www.youtube.com/watch?v=g6ix_7JE2fg

!!NOTE!!: The showcase scene is performance heavy, running at 30-55FPS+- on 1440P resolution with RTX 2080 and 1950x Threadripper.

Technical DetailsFeatures:

Modular assets: 100 Modular piecesProps: 60+ Props, Foliage, Ground Scatter and Rocks assets combined.Tilable Materials Amount: 11 Tileable/Trim materials with variations, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.Works with UE4 4.26, 4.27 and UE5Levels: 1 Overview level and 1 Showcase level.Channel packed where needed, including heightmap on certain materials.

Technical Details:

Number of Unique Materials and Material Instances: 77 Materials and Material Instances

Number of Textures: 138 textures

Collision: Custom or generated.

LODs: Auto-generated or Custom where needed, between 2-4 LODs.

Texture Resolutions: 512 to 4096

Supported Development Platforms:

Windows, Mac, PlayStation, Xbox.

Documentation: No Documentation

Important/Additional Notes:

The showcase scene is performance heavy, running at 30-55FPS+- on 1440P resolution with RTX 2080 and 1950x Threadripper.

Chapels included in the project are exterior only, no interior.

UE5 notes: In Showcase Persistent_01 level change Exponential height fog setting.

Fog Height Falloff to 0.22 to get a similar look to UE4.

The showcase scene was built with GPU Lightmass, please enable the following in project settings under rendering, to get the same look.

Enable Virtual Texture Support: YES

Enable Virtual Texture Lightmaps:YES

https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/GPULightmass/

For any problems, general questions or additional asset requests for the pack please write bagnerart@gmail.com

animated3d-us
animated3d-us2024-04-22 08:56:19 UTC
Awesome work.....
square1221
square12212024-02-22 00:01:04 UTC
I dont understand, you are reselling an Unreal engine environment made by Unreal ?
Item rating
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Ithris Cemetery
$75.00
 
Royalty Free License 
Ithris Cemetery
$75.00
 
Royalty Free License 
Response 43% in 19.6h
3D Modeling
Low-poly Modeling
Lighting
Shaders
PBR modeling

3D Model formats

Format limitations
Native
  • UnrealEngine 4.26 (.uasset)3.35 GB
Exchange
  • Textures 95.7 MB
  • Other 95.7 MB
  • Autodesk FBX (.fbx) (2 files)1.57 GB
  • Blender (.blend)872 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2022-06-14
  • Model ID#3774777
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