The 3D model was created based on real life images with implementation and was made originally for in game purposes.
Model formats:
Texture Files: (Same file different resolutions)
RMA Map Texture is Roughness, Metalness and Ambient Occlusion texture maps compressed into one file. They use the RGB channels of the image file, when setting up the map inputs you should link the channels to the right files. Green being Roughness, Blue being Metalness and Red being the Ambient Occlusion.
Renders are made with Marmoset Toolbag Viewer.