Two wooden eletricity masts commonly seen in countryside Germany, one midway and one endpoint. Cables not included. These models can be used for animation/VFX as well as gaming (in theory).
Two sets of textures are included for each mast, a clean and a used version.
The Blender-files have unapplied mirror and array modifiers to maximize customizability. The included materials can switch between clean and used versions using material nodes.
OBJ files are available as unified and non-unified versions without hierarchies.
Imported exchange formats may need to have the texture sets reapplied in the program you are using. Due to the use of mirror and array modifiers, UV islands may overlap in exchange formats.
Modelled in Blender, textured in Substance 3D Painter.
Statistics midway mast:
Polygons: 12,137
Vertices: 11,464
Materials: 1
Maps: Diffuse, roughness, metallic, normal, displacement (4096x4096, one clean and one used version each)
Statistics endpoint mast:
Polygons: 130,800
Vertices: 127,495
Materials: 1
Maps: Diffuse, roughness, metallic, normal, displacement, opacity (PNGs in 4096x4096, one clean and one used version each)
HDRi by me. (Not included.)