Realistic detailed birch log created by 3D scanning.
All textures are 4096 x 4096, png.
Model dimentions: 25,6cm x 25cm x 27cm ( 10'' x 9,8'' x 10,6'' ).
Geometry, Materials and Textures have correct and unique names.
Model have non-overlaping uvw mapping.
Raw scan is also included.
Available file formats:
1. Autodesk 3ds Max 2014 scene with Vray Material. In the archive Birch_Log_01_HP_3dsMax_2014_Vray.zip you will find a scene for 3ds Max 2014, which contains the model with the configured material for Vray 3.1+ and folder with textures. (If the Vray version you are using is lower than 3.1 then change the BRDF field in the material properties to Blinn or Ward or Phong).
2. Autodesk 3ds Max 2014 scene with Corona Material. In the archive Birch_Log_01_HP_3dsMax_2014_Corona.zip you will find a scene for 3ds Max 2014, which contains the model with the configured material for Corona and folder with textures. (For Corona render, a version of at least 1.5 is recommended, since the glossiness of the material is adjusted with PBR).
3. Autodesk 3ds Max 2014 scene with Standard(Scanline) Material. In the archive Birch_Log_01_HP_3dsMax_2014_Standard.zip you will find a scene for 3ds Max 2014, which contains the model with the configured material for Scanline and folder with textures.
4. Blender 2.93 scene with Cycles Material. In the archive Birch_Log_01_HP_Blender_2_93_Cycles_EEVEE.zip you will find a scene for Blender 2.93, which contains the model with the configured material for Cycles or EEVEE, folder with textures and FBX, exported from this scene.
5. Unreal Engine 5. In the archive Birch_Log_01_HP_Unreal_Engine_5.zip you will find project files for Unreal Engine 5.
6. FBX, OBJ, ABC Depending on the application you are using, you may need to assign textures manually.
7. PBR textures for metallic-roughness wokflow (AmbientOcclusion, BaseColor, Metallic, Roughness, Normal_DX, Normal_OGL, SpecularLevel).Normal map has DirectX and OpenGL versions. Located in Birch_Log_01_HP_PBR_Textures.zip archive.
8. STL. The model successfully passes the stl-check, but I have not tried to print it, I don’t know what will come of it, please keep this in mind if you buy because of stl.
9. Raw scan. The original scan data that I used to create this asset. Formats: FBX, OBJ, PLY, WRL. Texture: 8192, PNG. About 2kk polygons. Located in Birch_Log_01_HP_Raw_Scan_FBX_OBJ_PLY_WRL_PNG.zip archive.