Scene:At Worlds Edge
Features:Fly-through camera animation, HDR texture as environment, IDs for all polygons of all objects,Range of materials from matte to metal and glass,Multi/Sub Material,VDB Objects used as VrayVolumeGrid,Using Disney Clouds Set [https://www.disneyanimation.com/data-sets/?drawer=/resources/clouds/]
Notes:Lesser quality and light settings == Lesser rendering times
Tested:3ds Max 2018 + Vray GPU 5