Scene: At Worlds Edge
Features: Fly-through camera animation, HDR texture as environment, IDs for all polygons of all objects, Range of materials from matte to metal and glass, Multi/Sub Material, VDB Objects used as VrayVolumeGrid, Using Disney Clouds Set [https://www.disneyanimation.com/data-sets/?drawer=/resources/clouds/]
Notes: Lesser quality and light settings == Lesser rendering times
Tested: 3ds Max 2018 + Vray GPU 5