Waterfall Village Scene Made In Blender3D v3.0
Note: Only for Blender3d (uses particle system). Note: Waterfall is not a simulation.
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse,Normal,Ao and Displacement maps).
Mountain 2: 4096*4096 (Diffuse,Normal,Ao and Displacement maps).
Mountain 3: 2048*2048 (Diffuse,Normal,Ao and Displacement maps).
Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): (Diffuse).
Dead leaves: 4680*1966 (Diffuse,Normal maps).
Waves: 2751*1600 (Diffuse).
Grass: 4096*3177 (Diffuse).
Poly count:
Verts: 15,121,307 | Polygon: 16,040,405 | Tris: 27,558,686.
Check out my other models: Cgtrader.com/mohdarbaaz3