Village Scene Made In Blender3D v3.6.
Note: Only for Blender3d (uses particle system).
Note: Pine trees are not animated(other trees, plants and grass are animated).
Texture Detail:
Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mud(path): 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Houses: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Pine: [Bark 1]: 4096*4096 (Diffuse,Normal,Ao and Displacement maps). [Leaves]: 2641*1679 (Diffuse,Normal,Roughness and Displacement maps).
Plants 2: 512*512 (Diffuse,Normal and roughness maps).
Plants 3: 512*512 (Diffuse and Normal maps).
Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).
Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): (Diffuse).
Lily pads: 1408*1408 (Diffuse and Normal maps).
Grass: 2641*1679 (Diffuse and Normal maps).
Poly count:
Verts: 7,021,744 | Polygon: 8,335,756 | Tris: 12,195,204.
Check out my other models: Cgtrader.com/mohdarbaaz3.