Small scale valley where the real world size is approximately 0.5 km x 0.5 km. Textures supplied are 2K and 4K. Each resolution is provided using the PBR MetalRough and Unreal (packed) workflows with the outputs basecolor height metallic normal Roughness emissive and basecolor OcclusionRoughnessMetallic normal emissive respectivelyThese are split into TWO diffrent texture sets: Barren and GreenValley . They use the same mesh so one can switch between the texture sets depending on the look you prefer. You will need to rewire/update the texture nodes with the alternate supplied texture set.
A good (4K or higher) environment map* is needed as the final rendered look will be dependent on the quality of the map used. The two screenshot rendercompositefog* you can see the effect of the composite node used in Blender to creatre a fog effect (See image composite) so you may wish to modify or delete this The Blender file in 'packed' so you will need to unpack if you wish you update/apply the alternate supplied texture set There is a subdivision modifier in the blender stack assigned to the mesh but it's set to disabled, so please enable if you wish to use it.
*No environment maps are included with this product/purchase