Tower Scene Made In Blender3D v3.3
Note: Only for Blender3d (uses particle system).
Texture Detail:
Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 3: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Ground 4: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Tower: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
House: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Roof: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Rocks: 4096*4096 (Diffuse,Normal and Displacement maps).
Grass: 2641*1679 (Diffuse).
Trees: [Bark 1]: 4096*4096 (Diffuse,Normal,Specular and Displacement maps). [Leaves]: 2641*1679 (Diffuse).
Poly count:
Verts: 6,959,980 | Polygon: 8,165,700 | Tris: 9,965,810.
Check out my other models: Cgtrader.com/mohdarbaaz3